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	<title>Comments on: Guillory joins board of Immersive Media</title>
	<atom:link href="http://www.byetman.com/2008/06/05/guillory-joins-board-of-immersive-media/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.byetman.com/2008/06/05/guillory-joins-board-of-immersive-media/</link>
	<description>NYC, no traje mi traje</description>
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		<title>By: bob</title>
		<link>http://www.byetman.com/2008/06/05/guillory-joins-board-of-immersive-media/comment-page-1/#comment-11</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.byetman.com/?p=104#comment-11</guid>
		<description>the first comment is correct, Google do all of their own image collection in house and dumped Immersive Media after only a few cities last year.&lt;br&gt;&lt;br&gt;What is &quot;immersive?&quot;  Having 360 degree images is not necessary for creating an &quot;immersive&quot; User experience.  People cry during television shows, ergo, they were &quot;immersed&quot; (emotionally).   &lt;br&gt;&lt;br&gt;My view is that &quot;immersion&quot; really requires a User experience where the User elects to move in different directions, not just &quot;look around.&quot;  And with any physical (&quot;motion ride&quot;) component added,   the value increases significantly.  Truly &quot;immersive&quot; media experiences require more Disneyland/Epcot type features than what&#039;s available online or on my iPhone and the image quality does have to be great (IMAX film resolutionis far more &quot;immersive&quot; than any 360 video will likely ever be)</description>
		<content:encoded><![CDATA[<p>the first comment is correct, Google do all of their own image collection in house and dumped Immersive Media after only a few cities last year.</p>
<p>What is &#8220;immersive?&#8221;  Having 360 degree images is not necessary for creating an &#8220;immersive&#8221; User experience.  People cry during television shows, ergo, they were &#8220;immersed&#8221; (emotionally).   </p>
<p>My view is that &#8220;immersion&#8221; really requires a User experience where the User elects to move in different directions, not just &#8220;look around.&#8221;  And with any physical (&#8221;motion ride&#8221;) component added,   the value increases significantly.  Truly &#8220;immersive&#8221; media experiences require more Disneyland/Epcot type features than what&#8217;s available online or on my iPhone and the image quality does have to be great (IMAX film resolutionis far more &#8220;immersive&#8221; than any 360 video will likely ever be)</p>
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		<title>By: benton.yetman</title>
		<link>http://www.byetman.com/2008/06/05/guillory-joins-board-of-immersive-media/comment-page-1/#comment-10</link>
		<dc:creator>benton.yetman</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.byetman.com/?p=104#comment-10</guid>
		<description>thanks for pointing that error out!&lt;br&gt;who do you see as most exciting in the immersive space these days? i&#039;m really liking the emerging mobile apps seeking to intelligently consume these datasets (mostly Android prototypes to date)...</description>
		<content:encoded><![CDATA[<p>thanks for pointing that error out!<br />who do you see as most exciting in the immersive space these days? i&#8217;m really liking the emerging mobile apps seeking to intelligently consume these datasets (mostly Android prototypes to date)&#8230;</p>
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		<title>By: canuck_2222</title>
		<link>http://www.byetman.com/2008/06/05/guillory-joins-board-of-immersive-media/comment-page-1/#comment-9</link>
		<dc:creator>canuck_2222</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.byetman.com/?p=104#comment-9</guid>
		<description>Google canceled the Immersive Media contract weeks after first launching last summer, then started using their own system for higher quality imagery probably far cheaper.  &lt;br&gt;&lt;br&gt;All images on GoogleStreetView are now produced by Google themselves and so your reference to linking Immersive Media with new Google content is erroneous.  There are a number of new companies and solutions in this space and the new players are doing far more interesting work than what I see here.</description>
		<content:encoded><![CDATA[<p>Google canceled the Immersive Media contract weeks after first launching last summer, then started using their own system for higher quality imagery probably far cheaper.  </p>
<p>All images on GoogleStreetView are now produced by Google themselves and so your reference to linking Immersive Media with new Google content is erroneous.  There are a number of new companies and solutions in this space and the new players are doing far more interesting work than what I see here.</p>
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